<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Yashwanth</title><description>Personal blog and technical writing by Yashwanth</description><link>https://yashwk.me/</link><item><title>Running a 35B MoE Language Model on 8 GB VRAM in Mosaic</title><link>https://yashwk.me/blog/running-35b-moe-on-8gb-vram-mosaic/</link><guid isPermaLink="true">https://yashwk.me/blog/running-35b-moe-on-8gb-vram-mosaic/</guid><description>Treating LLM inference as a systems memory hierarchy problem: tiered mmap streaming, C++ AVX2 SIMD kernels, GPU LRU caching, and hybrid attention.</description><pubDate>Mon, 05 Oct 2026 00:00:00 GMT</pubDate></item><item><title>Architecture of a Data-Oriented 6-DOF Aerospace Simulation Engine</title><link>https://yashwk.me/blog/aerospace-simulation-architecture-strikeengine/</link><guid isPermaLink="true">https://yashwk.me/blog/aerospace-simulation-architecture-strikeengine/</guid><description>Designing a high-throughput C++23 flight simulation and GNC engine using Structure-of-Arrays memory, 1 ms physical truth, and Vulkan GPU compute acceleration.</description><pubDate>Thu, 10 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Computing Radar Cross Section (RCS) via High-Frequency Physical Optics in StrikeCEM</title><link>https://yashwk.me/blog/physical-optics-radar-cross-section/</link><guid isPermaLink="true">https://yashwk.me/blog/physical-optics-radar-cross-section/</guid><description>How StrikeCEM generates monostatic radar cross-section databases from 3D surface meshes using Physical Optics, PTD fringe correction, and CUDA acceleration.</description><pubDate>Sat, 15 Aug 2026 00:00:00 GMT</pubDate></item><item><title>High-Performance Terrain Compression &amp; Random-Access ROI Decoding in libxtm</title><link>https://yashwk.me/blog/terrain-compression-in-libxtm/</link><guid isPermaLink="true">https://yashwk.me/blog/terrain-compression-in-libxtm/</guid><description>Designing the .xtm geospatial format: combining rate-distortion quadtree partitioning, 6 deterministic predictors, and sub-millisecond Region-of-Interest decoding in C++20.</description><pubDate>Mon, 20 Jul 2026 00:00:00 GMT</pubDate></item></channel></rss>