Writing
Deep-dives on aerospace simulation, computational electromagnetics, and systems engineering.
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Treating LLM inference as a systems memory hierarchy problem: tiered mmap streaming, C++ AVX2 SIMD kernels, GPU LRU caching, and hybrid attention.
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Designing a high-throughput C++23 flight simulation and GNC engine using Structure-of-Arrays memory, 1 ms physical truth, and Vulkan GPU compute acceleration.
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How StrikeCEM generates monostatic radar cross-section databases from 3D surface meshes using Physical Optics, PTD fringe correction, and CUDA acceleration.
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Designing the .xtm geospatial format: combining rate-distortion quadtree partitioning, 6 deterministic predictors, and sub-millisecond Region-of-Interest decoding in C++20.