A data-oriented C++23 aerospace simulation engine and GNC framework for 6-DOF missile engagements, featuring Vulkan GPU compute and a live terminal telemetry cockpit.
Projects
Low-level C++ systems, aerospace flight dynamics, computational physics, and geospatial algorithms.
A Physical Optics radar cross-section (RCS) database generator in C++20/CUDA, computing high-frequency stealth signatures from 3D meshes for StrikeEngine.
A C++20 geospatial terrain compression library and CLI featuring adaptive predictive coding, quadtree partitioning, and random-access Region-of-Interest decoding.
A lean inference engine and CLI running the Qwen3.6-35B MoE model on consumer 8 GB GPUs via tiered mmap streaming, C++ AVX2 expert execution, and GPU LRU caching.